Young Nation Industries


Young Nation Industries is an intro for upcoming expansion of Age of Machines. I'm working on creating new worlds and characters, and YNI appears as preview of what's about to come. Follow the blog in upcoming weeks to view YNI's products as well as true, mean and lean Age of Machine worlds and characters. Enjoy.

Info Card:
Young Nation Industries is a body-management-turned-engineering company, founded as Young Body Management at the beginning of the 25th century during the Second Great Expansion of the human race into outer space. Today, its headquarters are on a floating space platform in Titan orbit space, near Saturn. The company employs about 2,500 people and is well known for producing law-enforcement cyborgs that work for industries across the Milky Way galaxy. 

Brief history and current affairs:

During the expansion, hundreds of millions of humans departed Earth, primarily for the moon, in hopes of finding well-paid jobs. As with many other expansions in human history, this one also brought tragedies. "It is statistics," said Harland Young, founder and CEO of Young Nation Industries, in 2415. "The bottom line is, not all who leave their homeland will make it in their new worlds. There is a need to properly handle bodies, because shipping them back to Earth isn't a viable solution. It’s not a glamorous job, but somebody must do it."

Great expansion equals great numbers. A great number of bodies raises the bottom line. Business was booming. As traveling outer space became safer, as extraterrestrial enclaves and communities became more sustainable, a need for stronger security and laws among the expatriates rapidly arose. The company made a strategic change. It branched out and evolved. It became Young Nation Industries.
"I repeat, we're not a funeral company. We manage bodies in appropriate and ethical ways. People believe in us, and in return, we believe in people. In law and order. We believe in safety and security beyond organic form." These words from founder and CEO Harland Young to shareholders introduced a new era for the company. Young Nation Industries paired with large mining companies to design and develop a new breed of law enforcement that aligned with the company's new motto: "Beyond Organic."

"There are a lot of unclaimed bodies out there," reiterated Harland when he was questioned on the ethics of the revamped company's policies. "What do you want us to do with them? Bury them, despite our severely limited living space? Burn them? Why not bring them back to serve the communities? Don't you think they would prefer that to being burned? These are not zombies seeking blood, or dead men brought back to frighten little kids. These are enhanced law-enforcement officers. They know the law A to Z. Every single letter."

Young Nation's first law-enforcement product, named C5FM, turned out to be a big success. The first five hundred models sold within minutes, and the company received orders for more than three thousand enforcers. At the same time, YNI worked to develop its second law-enforcement cyborg—WE2CA. Today, over ten thousand Young Nation law-enforcement cyborgs work for big businesses across the Milky Way, from the mines on Mars to remote prison platforms in Jupiter’s orbit space to private security for numerous CEOs. But there's one place where Young Nation law-enforcement officers are not welcome.

"If you ask me, politicians on Earth are stuck in the past," commented Harland on his company’s strained relationship with its mother planet. "Their police unions claim our products can't be used to enforce laws because they lack human emotions. That's laughable. Our products have over a ninety-five percent success rate in resolving disputes and criminal behavior. Our products have never been accused of prejudice or bias. Our products don't form unions. They don't play politics. They execute the law. Show me a police force on Earth with such a record." Asked to explain worries that his products looked too intimidating, Harland was brief. "Our products look deterring, not intimidating."
Politicians on Earth requested more oversight of the process through which the two staple models of Young Nation Industries are actually made. The company refused that request, fueling an even bigger rift between the two sides. Some on Earth believe the company might be working on a war robot that will be sent to Earth. "That's nonsense," replied Harland. "We have no intention of building a war robot, or attacking Earth.

Be the fist. Shatter all obstacles. Conquer the world.
IF

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Maximum Overdrive - M274 Mule

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Bad guys from B movies kept my attention last month. One of them is, of course, M274 Mule from Maximum Overdrive. So I decided to practice a little bit and make my own version of this villain. I used few stills from the movie, as well as M274 blueprint to guide me throughout the process. It can't be seen but I made tires bigger and leaned the platform forward to add a note of aggressiveness to this mule. Final touch to the model was wear and tear across the body and tires.
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Be the fist. Shatter all obstacles. Conquer the world.
IF
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Age Of Machines - Blitzkrieg

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Dark. Intense. Cataclysmic. Age Of Machines - Blitzkrieg pictures one of the most recognizable bad guys in history of movies - the Terminator. Well, there's more than one terminator. For this image I used T-600 and T-800 models - two different types of each model. Better models are in front, the others populate the background. There are also two large mechs in the image; one behind each main Terminators.

Be the fist. Shatter all obstacles. Conquer the world.
IF
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MGW-1 screenplay


IMAGINE CIVILIZATION:
A civilization of intelligent extraterrestrial creatures - the Briellers. The Briellers discover the Earth and find the planet dull, primitive compared to their own astonishing scientific achievements. There's nothing of use on Earth for the Briellers. Still, they are drawn to the Earth by what seems a trivial detail - the planet stands on a path of their further expansion. They decide the Earth must be conquered.

THE BLOOD PROGRAM:
There are many ways to conquer. But the Briellers don't want to shed their own blood against what they perceive to be a primitive life form. No. The Briellers design a pattern to create and manipulate the conquest from distance. A pattern to pit friend against friend. Neighbor against neighbor. Blood against blood. The infamous Blood Program.The outcome of a war is known before it had begun. The Briellers always win.    

ENTER MGW:
A way to execute the Blood Program leads through a member, or a group, that belongs to those about to be conquered. You take him while he's young. You break him away from his own. You use science to make him unstoppable.  He becomes a highly adaptable product of enormous strength that knows only one thing. To execute his mission. How do you know you're looking at MGW? Well, you just do. Because you'll either bow or vanish.

The previous lines serve as intro to my newest spec science fiction screenplay, MGW-1. Because MGW-1 is a spec screenplay, dealing with fictional civilization, I decided to open up about few things that I believe are very important. MGW-1 is the third screenplay I had finished this year, easily making it my most productive year ever in this department.

MGW-1 synopsis:
In the distant future, the advanced civilization of the Briellers discovers Earth during their galactic expansion.  To conquer the planet, the Briellers activate their Blood Program, unleashing on the Earth a product that is nothing short of a miracle of science - known as MGW.

MGW-1 extras:
Original title: MGW-1 (IGW during brainstorming, MGW before starting the project)
Type of Work: Screenplay
Genre: Science fiction/ Action
Word count: slightly over 27000 (126 pages)

Download and read MGW-1 preview. Follow link ----> MGW-1

Be the fist. Shatter all obstacles. Conquer the world.
IF
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